2024-12-15 01:37:22|Myriagame |source:minecraft skins
Overview
This is a mod that allows you to use FORGOTEN PAGE to make random enchantment books in a specific process. Many sources below Manuscript Page:
Book administrators / stray businessmen transactions;
Naturally generate a loot box in the structure;
Kill the witch drop.
How to start
Synthetic Binding Table, EMPTY GLUE BOTTLE, Enchant Book Glue;
Place Manuscript Page on the right side of Binding Table (determine the type of enchantment according to the quantity, and the enchantment level will be randomly set according to the enchanting level that can be obtained under the normal path).Can be used 20 times);
The above items will be produced after the placement is complete (the default is 15 seconds, and the production process will be terminated in the middle of the item.
You can add a diamond on the left to allow the produced enchantment book to have the highest level that can be obtained under the original version (if the highest level corresponding to the enchantment is the only level I will consume diamonds).
Binding table cannot make enchanting books. The following reasons are usually due to the following:
According to the black list / put in the (enchanting) book, the original enchanting entry in the book limits the screening of random attachment entries;
No book and Enchantment Book Glue, or Enchantment Book Glue insufficient number of times (the number of remaining times cannot be smaller than the number of mancript pages put in).
Configuration
You can enable the option to obtain the highest level enchantment book (by default);
Under the default configuration, there will be no cursing enchantment / treasure enchantment entry in the enchantment book made;
Under the default configuration, the enchantment book produced only the original enchanting entry will appear (after disability, other MODs will be allowed to appear in it);
You can prohibit Binding Table from producing the specified type of enchantment through the JSON file (enter the specified enchantment ID, or you can enter " *" to disable all the enchantment added in the original/ this mod), the following code can be used as a reference (instruction/Enchant Command can check the attachment ID).
[{"mod_id" = "minecraft", "enchantment": ["*"]}, {"mod_id" = "another_mod", "Enchantment": ["dooper","Whooper", "Super"]}]
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