2024-12-15 01:37:36|Myriagame |source:minecraft skins
This module adds some new attributes.
Attribute
These attributes are derived from enchanting.
Grabbing (additional_attributes: looting);
Underwater respiration (additional_attributes: respiration);
Bait fishing (additional_attributes: fishing_lure);
ADITIONAL_ATTRIBUTES: Fishing_Luck).
These values are based on the values of enchantment:
It means that Multiply_base and Multiply_total will not effect when you have no enchantment;
Addition is affected by Multiply_total.
Harvest attribute
Can be used to increase the number of harvested items.
ID is adDitional_attributes: Harvest;
The value of addition is 1 means 1 extra crop (not seeds);
The basic value is the number of drops of crops.
Iron's Spells' N Spellbooks
Add attributes for increased (or decrease) spell levels.
Basic attributes (suitable for all spells) (additional_attributes: spell_general);
The attributes of each genre (additional_attributes: Spell_school _ <...>) (for example: Additional_attributes: Spell_school_fire);
The attributes of each spell type (additional_attributes: Spell_type _ <...) (for example: Additional_attributes: Spell_type_shockwave).
The principle is:
The foundation of these attributes is the level of these spells -means that the Modify_base will always effect;
The maximum level of spells will not improve their spell level.Because there is no reason to do this;
These three attributes merge about seven -their modifications will be merged before calculation;
It will not take upward -it means that the effect of the 1.75 spell level is equal to level 1;
If the spell level reaches 0 (modified by the negative value), the spell will not be released.
Add a scroll that may not be consumed.
ID is adDitional_attributes: kep_scroll;
Between the value of 0 (0%) and 1 (100% possibility);
Since the basic value is 0, the use of Multiply_base will not effect;
It will not work without using Multiply_total before addering.
Quote:
Spell
Spell type
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