2025-02-20 19:37:51|Myriagame |source:minecraft skins
"DOTA2" ushered in the 7.38 version of the game update - endless streaming.This update has made major changes to the map. The jungle of the map has added waterways that will increase movement speed, and the location of the Meat Mountain Nest and the Pain Rubik's Cube has also been adjusted; the neutral wild monsters have been completely renewed, and new amphibious creatures will evolve during the competition;A neutral item creation system is grandly launched to create a brand new neutral prop; the acquisition mechanism of lotus and experience symbols is updated; a large number of heroes and props are balanced or major changes; in addition, there are many interactions and display optimizations.
【Map remake: New waterway affects moving speed, Meat Mountain and Pain Rubik's Cube Moving]
Now the outer areas of the upper and lower roads are flooded with passable water flows. The directions of these two rushing streams start from the area below the three towers (the original location of the medium-sized biological camp), towards the first tower (the original location of the twin gates).) flows away.Going down the flow will increase the current and maximum movement speed, and there is no penalty for going up against the flow.The starting position near the base to the waterfall near Tower 2 is a "strong current", providing a maximum movement speed bonus of 150; all other running areas are "middle current", providing a maximum movement speed bonus of 100.
Correspondingly, observers, camps and paths in the area have been slightly adjusted to make way for the rushing flow.
The two nests in Roushan have been moved to the river channel, and the new home is close to two divine talisman dots.At the beginning of the game, the Meat Mountain will be generated in the lower lane nest. Starting from 15:00, the Meat Mountain will follow the day and night changes, and walk along the river to the designated nest: the upper lane is the night and the lower lane is the day.If a meat mountain hits a hero when it moves between nests, it will stop and grab the hero and throw it out. The hero will stun and suffer damage after landing.
The location of the Pain Rubik's Cube is no longer near the bases of both sides.Now there is only one cube of pain at the same time. This cube of pain will be produced in one of the two locations in the corner of the map. The cube of pain will also appear according to the change of day and night, and always appears in the opposite camp of the Meat Mountain - in the sky at nightHuifang, appears in the night dire side during the day.The Pain Cube will be generated at 15:00 for the first time.The Pain Cube also gained new abilities, and after being eliminated, it will leave a healing range effect. Within the aura of 900 range, the health recovery of all units is increased, and the value is 2% of the maximum health.Lasts for 15 seconds.
In addition to the above adjustments, other terrains in the map have also been iterated, and area-specific map bonus effects (such as powerful mines) have been removed; the outpost located in the corner of the map has been removed; the location of the Twin Gate is changed to a brand new one in the corner of the mapThe highland area is close to the Pain Cube; the map has been modified overall, slightly adjusting the location of neutral creature camps, trees and high platforms.
[Crazy Stone is grandly launched to help you create new neutral items]
Now neutral creatures no longer drop neutral item tokens. Instead, clearing a neutral creature camp will allow the killer's team to obtain the Crazy Stone: players who collect the Crazy Stone will receive 2 pieces, one randomTeammates will get 1 yuan.
After collecting enough Crazy Stones, players can choose a treasure and an enchantment to create a neutral item.5 crazy stones are required to create a level 1 neutral item, 10 crazy stones are required to create a level 2, 3, 4, and 5 neutral item, and 5 neutral item can be rebuilt. The first time to rebuild a level 5 neutral item is required to create a level 5 neutral item, 20 crazy stones are required to create a level 5 neutral item., the second rebuild costs 30 yuan, and so on.
Neutral items now consist of two parts: treasure and enchantment.Treasures determine the skill of an item, and the skill can be passive and/or active.Enchantments provide passive attributes and states for items, such as "Awareness" enchantment that can increase attack speed and additional night vision, "Strong" enchantment that can increase health and life recovery, allowing heroes to increase their "wise" enchantment of 600 experience per minute."Adventure" enchantment that increases 100 attack speed and 80 magic attack damage but increases damage by 10%. Currently, there are 18 types of enchantments for players to choose from at different stages of the game.When creating neutral items, players can choose one of 4 treasures and 4 enchantments.
In addition, this update has launched new magic potion, tadpole amulet, tear whip, blazing emblem, strong wind protection, gunpowder gloves, serrated short knife, crippled crossbow, magnified monolithic mirror, Pyross cloak, unyielding eyeA new neutral treasure.
The Thief's Blade, Essence Ring, Acrobatic Toys, Sky Collapse, Evil Horn, Networm Legs and other items returned as neutral treasures, and some neutral items have undergone balanced modifications when they become neutral treasures.
【Evolution!Tadpole!Brand new amphibious neutral creatures appear]
After the waterway is renewed, the neutral creature camp located in the rushing stream is considered a rushing stream camp, which is home to brand new amphibious neutral creatures.These camps are composed of these neutral creatures: the small camp is three tadpoles, the medium camp is two swamp frogs and one swamp frog mage apprentice, the large camp is two swamp frogs and one swamp frog mage, and the ancient camp is two swamp frogs and two swamp frog mageAncient long-bearded frog and an ancient swamp frog mage.
As the tide of war rises, the neutral creatures of these special camps will evolve, and every 5 minutes, one creature in these camps will permanently upgrade to the next level.Each creature can only evolve twice, which also means that small camps will never reach the ancient state.
In addition, the "Ancient Sartre" that players "favorite" - the Ancient Apostle Stalker and the Ancient Shaman Stalker have also returned to the Ancient Neutral Biological Camp; the Dog-Koller and the Ancient Thunderskin Beast have made balance adjustments.
[Snatch the shrine!Changes to the experience symbol and lotus acquisition mechanism] The wisdom symbol has been replaced by the wisdom shrine, and is located at the location of the former ancient neutral biological camp outside the outer side between the first and second towers of the disadvantaged road.Players need to control the hero to stand within a range of 300 for more than 3 seconds to "get the experience symbol".The shrine will not start counting down when an enemy hero enters the range, and will only continue if the enemy hero leaves or is killed.Like the previous wisdom talisman, experience will be obtained by a random hero and teammate with the least experience value in the range of shrine 300.
The way healing lotus is collected from the lotus pond has changed.The Lotus Pond now has three entrances and an available area in the center.The heroes will automatically collect lotus within 350 range in the center of the lotus pond, as long as there are spaces in their inventory.The collection time of the first lotus is 1.5 seconds, and the time for each flower will be reduced by 30%.The countdown will only start if all heroes entering the range come from the same camp. If an enemy hero enters the area, it will be paused and the enemy will continue after leaving.If there are multiple friendly heroes in the range, Lotus will be obtained by a random hero.
Now the fourth-level neutral items can be created to create a back lotus pond, which will produce a large lotus; the fifth-level neutral items can be created to create a back lotus pond, which will produce a super large lotus.
In addition to lotus and "experience tale", the bounty talisman is now generated every 4 minutes, instead of every 3 minutes, and the money provided by the bounty talisman has increased.
[A large number of items and hero updates, gameplay and mechanic adjustment and optimization]
Like previous major updates, the Blooming Edition has updated a large number of items and heroes.
The carrier of the magic bottle will no longer be filled when it has a sticky spring water recovery state, which means that the operation of "filling bottles" has become history.
The new item Frost Pearl can slow down the enemy and reduce the healing effect of the target. It is also one of the new formulas for Scarty's Eye.
Remade props such as Paradise Halberd, Spirit Bound, Corrosion Ball, Blade, Heroic Brooch and other props.
The all-round hero has been balanced and adjusted. Now the attack power provided by each attribute of the all-round hero has been reduced from 0.7 to 0.45. The corresponding basic attack power and attribute growth of many heroes has changed.Heroes such as lone druids, werewolfs, phoenixes, and clockwork technicians are no longer all-talent heroes; heroes such as Sky Watcher, Death Prophet, and Ghost join the all-talent heroes.
Kai and the Hundred Drama King have updated the Destiny Stone, and many heroes' attributes, skills, and Destiny Stones have been adjusted, remade or added.
In addition to the update of the game itself, the game mechanism and game experience have also been adjusted and optimized in the endless version.
A new Roshan timer has been added. Put the mouse on the Roshan timer next to the mini map to see the location and survival status of Roshan (survival, possible survival, death).
An item can now be marked for sale and will be sold immediately when you (alive) return to the base or arrive at the Mysterious Store.And the messenger can also understand this mark. After shipping the goods, it will bring the marked items back to the spring water.
Many visual effects of items are now added - from glimmer cloaks to clear lotus orbs, etc. - help better convey which hero is the source of the item's effects.
The new full attribute point display has been added. So far, it is clear that the talent tree attribute points have been added.
New backpack grace time has been added. You can now drag newly obtained items out of the backpack. There is no six-second cooldown time and can be used directly.The delivery of key items in team battles should be a moment to turn the situation around, rather than watching teammates die a second before the backpack cooldown reset.
A new Dota Plus function interface timer has been added. Now, just press and hold the ALT key to see the status of the divine talisman, wisdom shrine, lotus and wild camp timer at the top of the screen.
Classic games, endless flow!If you are an old player, hurry back to the world of DOTA2 and experience the brand new game fun and competitive pleasure.If you are a new player, it doesn’t matter. Now everyone is on the same starting line, and everyone will experience the same happiness in different game journeys!
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