2025-03-12 21:28:55|Myriagame |source:minecraft skins
"Diablo 4" 2.2.0 PTR (public testing server) will be launched on March 12, lasting for a week and ending on the 18th. The PTR testing server will allow players to test the features that will be introduced in the eighth season "Billie Return".One of the most interesting features is that they will gain their abilities after killing certain bosses.
Blizzard said this is to increase build diversity.Currently shelter all 24 bosses can gain their abilities after killing, even including multiple world bosses, new Phantom Invasion Boss, and Lilith herself.
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Use the boss' ability to punish enemies
You can now use hallucination magic to control the power of past enemies. The enemy used these powers to make your wanderers constantly see the horrifying scenes of "You are dead".The Chief Ability is a new way to enhance your character by sucking skills from the bodies of the defeated world leader, event leader, and lair leader (formerly the final game leader) and further strengthen your character configuration.There are 24 chiefs in total throughout Saint Huyarre, and you can challenge and capture their chief abilities.Each leader's ability has 2 effects: the main effect and the enhancement effect will change different abilities according to the different ability positions of your equipment.You can enable up to 1 main capability and 3 reinforcement capabilities at the same time.
The main boss ability you are equipped will be the focus skill, and its effect will be most significant in character configuration.Strengthening the leader's ability is used to strengthen the main leader's ability you choose and raise its effect to a new level.Try different combinations of main boss abilities and strengthen boss abilities to find a unique combination that best suits your character configuration.
The chief abilities can be obtained during this season when the first killing of a specific chief in various places in Saint Seoiree.Various world leaders, brand new Phantom Invasion leader (see the following content for details), and even Lilith himself is listed in the evil Titan lineup that can provide the abilities of the leader.
Here is a complete list of all 24 boss abilities, including their individual main effects and enhancements:
Available at any difficulty level
The chest beam of the Death Walker (obtained after defeating the world leader, Roaming Death Walker)
Main: When guiding the skill, generate a beam of light, causing 300% frost damage per second.The hit enemy will increase damage from you by 50%[x] within the next 1 second.
Strengthen: Your primary boss ability hits will immediately execute non-leader enemies with health below 15%.When executing the enemy, you gain 25 main resources.
Ashwa's Poisonous Breath (obtained after defeating the world leader Ashwa)
Main: When hitting enemies affected by persistent damage, an acid wave will be generated, causing 400% poisoning damage in 4 seconds.The target's current health is affected by persistent damage, and the poisoning effect is increased by 10%.
Strengthen: Each time the trigger is triggered, it will also cause 45% poison damage to the enemy with its main leader's ability.
The Explosive Ores of Greedy (obtained after defeating the world leader, the curse of the Golden Behemoth of Greedy)
Main: When you obtain excess main resources, generate a block of ore.After 2.5 seconds, the ore blocks explode, dealing 700% fire damage.Up to 3 ore blocks can be generated simultaneously.
Strengthen: Activating the main leader's ability consumes all the main resources, and each consumption of a little character resource will increase its damage by 1.5%[x].
Claw of Yalek (obtained after defeating this Phantom invasion)
Main: Casting a basic skill will deal 200% electric damage to hit enemies within 4 seconds.
Enhancement: Movement speed is increased by 5%, and every 1% you have reduced cooldown time, the movement speed is increased by an additional 0.5%, up to 11%.
Training of the Master of Beasts (obtained after defeating this Phantom invasion)
Main: Whenever you cast a summoning skill or call a mercenary for backup, one of your summoning objects or mercenaries will taunt the enemy and receive a 40% damage reduction.
Strengthen: Your summons deal damage by 5%[x], and for every 1% extra critical damage you get from items and peak levels, your summons deal damage by 0.25%[x], up to 17%[x].
Destruction of Threat (obtained after defeating this Phantom in the Phantom Invasion)
Main: When you have a barrier, casting a core skill will knock down close enemies for 1.1 seconds.This effect can only be activated once every 5 seconds on the same enemy.
Strengthen: Whenever you gain strength, you gain an additional 20% barrier.
The Disintegration of the Flesh Reaper (Graduated after defeating this Phantom invasion)
Main: Dealing damage to vulnerable enemies will remove the vulnerable effect and then unconscious with nearby enemies for 0.5 seconds.This coma effect will cause an additional 100% blow to the leader.
Strengthen: The damage vulnerability is increased by 5%[x]. For every 1% field control time bonus, the damage vulnerability is increased by 0.25%[x], up to 10.5%[x].
Hate the Acceptor's Swiftness (obtained after defeating this Phantom invasion)
Main: Casting Shadow or Flame skills will increase your movement speed by 1.1%, lasting for 3 seconds, up to 11%.Strengthen: Increase the critical strike probability by 5%[+], and each 1% shadow resistance gained from the bonus, the critical strike probability will be increased by an additional 0.5%[+], up to 22.5%[+].
Kilma's electric light (obtained after defeating this phantom in the Phantom Invasion)
Main: When you dodge, deal 200% electric damage to close enemies within 4 seconds.
Enhancement: Your dodge cooldown is reduced by 5%, and you get 1% shock resistance for every bonus, and your dodge cooldown is reduced by an additional 0.2%, up to 11%.
Thugs' Eye of the Marksman (obtained after defeating this Phantom in the Phantom Invasion)
Main: When direct damage to long-range enemies will slow down the enemy and nearby enemies by 40% for 5 seconds.
Strengthen: The further away from the enemy, the higher the damage it will cause, up to 10.5% [x].
Sinari's Flame (obtained after defeating this Phantom invasion)
Main: Using the mobile skill will burn close enemies and deal 200% burn damage in 4 seconds.
Strengthen: All elements have 5% increased damage [x].For each 1% element resistance gained from bonuses, the element's damage increased by an additional 0.2%[x] and up to 15.5%[x].
Scog's Toxin (obtained after defeating this phantom in the Phantom Invasion)
Main: When enemies exert persistent damage on you, apply 1000% poison damage to them within 4 seconds.
Enhancement: When you take damage from the persistent damage effect, there is a 5% chance of being treated instead, with an increase in probability equivalent to 50% of your bonus toxin resistance, up to 12%.
Wrath of Torusk (obtained after defeating this Phantom invasion)
Main: When dealing damage to enemies affected by controlled field effects, keeping them unhindered from nearby enemies, but your damage, attack speed and movement speed are increased by 10.5%[x] for 3 seconds.
Enhancement: Attack speed is increased by 5%[+], and for every 1% damage to the controlled field effect enemy, the attack speed is increased by 0.25%[+], up to 10.5%[+].
Must be obtained at the difficulty above the pain I
Pile's Crystal Bad (obtained after defeating Pile in the Nest Chief raid)
Main: After casting a dexterity, defense or terror skills, generate a crystal that will mock the enemy and explode after 3 seconds, causing 600% Shadow damage.
Strengthen: Activating your main boss ability will fear nearby enemies for 0.75 seconds and deal 50% Shadow damage to them.
Lilith's Wind of Hate (Graduated after defeating Lilith)
Main: When casting a skill, attack the enemy with a wave of spikes for 2 seconds, causing 250% physical damage.Each time a Wind of Hatred hits an enemy, it increases the damage of Hatred Wind of Hatred by 60%[x] and up to 300%[x].
Strengthen: When hitting an elite enemy with the main leader's ability, a slug replica is generated that cannot move, with the enemy's health limit of 10% for 15 seconds.Killing the bubbles will reduce the elite enemy's health by 5.25%.An elite enemy can have up to 3 bubbles at the same time, and the world leader is not subject to this restriction.
Duriel's Hidden Land (obtained after defeating the high-level lair leader Duriel)
Main: When you dodge, you will now sneak into the ground, immobilize nearby enemies for 5 seconds, and deal 200% damage when entering and drilling out of the ground.When you dive into the ground, you deal 200% damage every 0.25 seconds.The dodge cooldown is extended by 4 seconds and the dodge cooldown is increased by 50%.
Strengthen: Activating your main boss ability will increase your dodge chance by 21%[+] for 2 seconds.When you dodge the attack, you will be stationary in nearby enemies for 3 seconds.
Beautiful eye beam of Pile (obtained after defeating Pile, the king of Lies, the chief of the noble lair)
Main: After drinking the healing potion, you get a 75% damage reduction for 2 seconds, and summon the magic eye beam to corrupt the enemy, causing 1,750% damage in 3.5 seconds.You will not be able to use healing potions for the next 5 seconds.Healing potions can also be used when the health is full.
Strengthen: Activating your main boss abilities will allow you to gain unbreakable hiding for 2 seconds.Repression damage caused when hiding is increased by 11%[x].
Andalil's Burning Skull (obtained after defeating Andalil's leader)
Main: After standing still for 1 second, summon a skull for 4 seconds, which will surround you and spit out flames to burn the enemy, dealing 1200% damage in 3 seconds.
Enhancement: Your persistent damage effect increases damage to burn enemies by 21%.Within 5 seconds of activation of the main boss ability, your other attacks burn enemies, dealing 1,800% damage in 3 seconds.
Ice Sleet of the Ice Behemoth (obtained after defeating the initial lair leader Ice Behemoth)
Main: After casting 3 skills that apply field control or heavy-hit effect, the ice snout will be shot, causing 800% ice-cold damage and freeze the enemy for 2 seconds.Strengthen: Your main boss ability now has a 2.5%[x] cold effect on damaged enemies.
Gregorian's Thunder Square (obtained after defeating Gregorian's leader)
Main: After casting the core skill, the Lightning Plate will extend outward within 1.2 seconds, causing 300% electric shock damage per lightning strike.
Strengthen: Triggers once each time the attack is triggered, causing the hit enemy to be unconscious when the main leader's ability is used to cause damage to the enemy for 0.25 seconds.
Lord Ziel's blood pool (obtained after defeating the lord Ziel's leader in the early lair)
Main: After causing damage to the enemy, generate a blood pool, causing 400% bleeding damage per second in 4 seconds.You can have up to 3 blood pools at the same time.
Strengthen: Activating the main boss ability will heal your health with a maximum limit of 5.5% in 3 seconds.
Wasson's Life Stealing (obtained after defeating Wasson's leader)
Main: Each time you lose 25% of your health, connect a bloodsucking light column to the attacker, restore your health of 10% of your health, and deal 1200% corruption damage to it within 3 seconds.
Strengthen: Activating the main boss ability will deal 200% corruption damage to nearby enemies within 2 seconds.
Uriva's bomb throwing (obtained after defeating Uriva's leader Uriva. Need to have the "Body of Hate" expansion pack)
Main: After casting the trick, throw 4 bombs high, causing 800% fire damage and shortening your trick cooldown time by 5 seconds.
Strengthen: Shorten your cooldown time by 0.2 seconds when killing enemies with the main leader's ability.
Scattering of the Hatred Messenger (obtained after defeating the high-level lair leader Hatred Messenger. Need to have the Hatred Body expansion pack to obtain.)
Main: After causing damage to vulnerable enemies, launch a penetrating projection attack for 1.3 seconds, dealing 400% fire damage and applying vulnerability.Increases damage to vulnerable enemies by 40%[x].
Strengthen: When the character resources are full, casting basic skills will consume all resources, making all enemies near you vulnerable to damage.Activating your main boss ability increases your vulnerability damage by 11%[x] for 5 seconds.
Encountering a deadly phantom in a new event
Since Lilith's tragic death, Pirelle advanced to Saint Huyarre for the first time.His phantom monsters were witnessed everywhere in Saint Huyarre, and these hallucinatory minions gradually turned his lies into reality.
You must destroy these phantom monsters that invade your hometown by participating in the new Phantom Invasion.Any character can participate in this event while playing any difficulty level.Events occur every few minutes in different areas outside San Seoiree, so be sure to pay attention to where the current event occurs on the map.
When you arrive at the scene, it's time to prepare to send the fakes back to their owner's imaginary world.The most prominent feature of the Phantom Monster is the iconic disgusting green eye mark.When you attack the monster army, you will force one of the 10 Phantom leader to come and hunt you.Just kill the leader and you can gain the leader's unique boss abilities.When you re-engage this skill-testing challenge, Pile will appear in a identifiable form and try to destroy you.
Complete the Phantom Invasion event is an excellent way to unlock brand new boss abilities and upgrade your character.
Brand new legendary essence and unique items
Brand new powerful unique items and legendary essences will appear to further strengthen your demon-slaying ability.
barbarian
Ajaden's Disaster (Unique Gloves):
property
Throw level +4-6
Critical damage +114-150%
Anger per second +7-10 points
Cooldown time is reduced +8-12.5%
Unique abilities
Every 12 seconds, your next power throw will immediately detonate the pulsation and cause fire damage, and the damage caused will be increased by 400-600%.
Delayed Extinction Essence (Attack Essence): Shortened cooldown now increases the damage of Power Throwing and Steel Lock (multiple calculation), rather than shortening cooldown, with an additional 125-250% [x].
Druid
Carsilon's heritage (unique helmet):
property
Existing: Forest Souls will give 15% attack speed
Will +10.5-15%
+224-296 Armor Point
Humanity level +2-3
Human type movement speed +17.5-23%
Unique abilities
In human form, using natural magic to critical strikes on the enemy will give you the Soul of the Forest for 10 seconds after using natural magic.
When injected into the Soul of the Forest, you gain the key passive skills of the Perfect Storm and Earth Power.
Essence of the Emergency of the Flow (Attack Essence): Increases damage from storm and thunder strikes by 50%[x] and increases damage from your other skills by 20-40%[x] for 6 seconds.
Necromancer
Sanquifre, Ziel's Blade (unique two-handed sword):
property
Existing: Skeleton Mage and Golem Damage +60%
Probability Legion of Death deals double damage +32-50%
Intelligence +160-188 Health limit +1,060-1,142
Skeleton Warrior Mastery, Skeleton Mage Mastery and Golemma Mastery Level +2
Unique abilities
The damage of your summons will impose a vampire curse on your enemies.Consuming a corpse will also store a vampire cursed soul, which can now store up to 20 souls.
The Death Legion can now release the vampire cursed souls, and for each soul released, the damage caused by the Death Legion and soul is increased by 5-10%.
Essence of Service and Sacrifice (Essence of Attack): Skeleton Warriors explode when they die, causing (100-200%) physical damage to nearby enemies.During combat, they lose 25% health per second.The damage taken by the Skeleton Mage is reduced by 90%, and the damage caused is increased by 50-100%[x].
The thief
Pus Rose Arm Ring (Unique Gloves):
property
Existing: Highly Poison Trap Cap +4
Attack speed +10.5-15%
Toxin resistance upper limit +3-5%
Toxin resistance +41.5-55%
Probability: 18.5-27.5%
Unique abilities
The poison trap will definitely deal full damage within 3 seconds and get all upgrades, with a 50-100% increase in effect [x].Poison traps will also:
Obtain the gain effect of hit points
No cooldown during the mind's vision
It can shorten its cooling time
Pollution Essence (Attack Essence): It explodes when triggered by a highly poisonous trap, causing 150-250% toxin damage.If this explosion causes a critical strike, you will increase the toxin damage by 20-40%[x] for 5 seconds.
Magician
Hail of Viglas (unique helmet):
property
Existing 1: upper limit of ice cold resistance +7.5%
Existing 2: Ice cold resistance +50%
Intelligence +10.5-15%
Health limit: 13-17.5%
Attack speed +10.5-15%
Ice lobe level +4-6
Unique abilities
The ice lobes will now shoot out 2 extra lobes.Whenever the ice lobes deal damage to the enemy, it will increase the damage you deal by 1-1.5%[x] for 5 seconds, up to 50-75%[x].
Frost Flash Essence (Attack Essence): The enemy will increase the damage it takes by up to 25-40% based on the cold effect or the degree of damage it is subject to [x].The ice-cold effect you apply is increased by 15%.
Soul Master
Sunbird Neck Dress (unique amulet):
property
Existing: +30% full element resistance
Movement speed +16-25%
Viagra level +2-3
Rage Strike Level +2-3
Speed level +2-3
Unique abilities
Picking up the Storm Feather will create a flame storm beside you for 8 seconds, dealing 150-300% flame damage every 0.5 seconds.
For every 5 additional storm feathers picked up, Firestorm is strengthened, increasing its damage by 100%[x], but does not reset the duration of the effect.Flame Storm is also considered as a flying eagle, cheetah and storm feather skills.
Tear the Claw Essence (attack Essence): The damage caused by stinging the claw is increased by 10-30% [x], and the enhancement effect is obtained based on the remaining number of uses in the cast:
1 time: 15% of the maximum health limit of healing
2 times: Must suppress
3 times: A certain critical strike
More than 4 times: One additional attack
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