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The producer of "Sweetheart of Chainsaw" talks about his experience of working with Warner. The other party sa

2025-07-06 00:09:40|Myriagame |source:minecraft skins

"Satisfactor" executive producer Shinmi Yasuda (producer of the 2024 remake of "Satisfactor" RePOP") recently talked about her experience in cooperating with Warner Bros. to develop the original game.In 2012, Grasshopper Studios collaborated with Warner Bros. Interactive Entertainment (now Warner Bros. Games) to be responsible for the overseas distribution of the game.Yasuda said the U.S. publisher had a positive impact on game development.

《电锯甜心》制作人谈与华纳合作经历 对方称女主不够可爱

"I benefited a lot from working with Warner Bros. to develop Chainsaw Sweetheart, especially in the distribution field," Yasuda wrote on social platforms.He specifically mentioned being impressed by the company's QA review process, saying that in his efforts to meet the standards of Warner Quality Supervision Director Mr. Mario, he was both challenging and gaining a "disruptive cognition" experience.

Warner Bros. once objected to the design of the heroine Juliet, believing that she was "not cute enough".The development team repeatedly optimized the character design for this purpose, and was still modifying it until the game master disk was completed."The Japanese side has always been committed to portraying Juliet as a strong, sincere and beloved heroine. It is Warner Bros.'s strong support that has made her a popular character among players, and I am deeply grateful for this," Yasuda commented.

《电锯甜心》制作人谈与华纳合作经历 对方称女主不够可爱

In addition to role optimization, Warner Bros. also led Hollywood director James Gunn to serve as the screenwriter.American producer Scott War ensured that the original idea of ​​Director Takaichi Suda was not affected by Western standards.Interestingly, Warner Bros. also suggested changing Juliet’s boyfriend’s name from the old-fashioned “Romeo” to the cooler “Nick” at the time.