2025-07-06 00:13:49|Myriagame |source:minecraft skins
Just a few days after breaking through the million-dollar sales mark, the nonsensical cooperative climbing game "PEAK" produced by developer Landcrab reached another impressive milestone - sales have now exceeded 2 million copies!To celebrate this moment, Landcrab briefly revealed its plans for future updates.
"PEAK" broke the sales threshold in just six days after its release, and in just three days, the sales exceeded 1 million copies."We really can't express our gratitude for everyone's love and support for the game," Landcrab wrote on Steam."We have many ways to express our gratitude, but we think the best way is to share your next plan with you: Yes, we are now looking at possible updates."
Landcrab said its update plan is still in a "very early stage", but the team is collecting player feedback and considering "game experience optimization to brand new content, and all the fun additions we wanted to achieve in the first place."However, there are several points to note: First, the team will continue to prioritize fixing vulnerabilities and optimizing stability, so "don't expect large content updates right away."
Secondly, Landcrab is operated by two studios, Landfall Games and Aggro Crab, which means there is some uncertainty about the ultimate goal: "We really don't know how many major updates will be launched... because we are two studios, each with other projects to be busy with, and we are not studios that specialize in long-term service games... What we are most reluctant to do is to promise those features that cannot be achieved." However, they confirmed that localization is about to be launched, and we can expect "PEAK" in Chinese.
As for bug fixes, Landcrab said it was going well and is fixing several common bugs including issues related to disconnection, performance optimization, game crashes, and microphone/audio."We are still a small team," the statement added, "so we sincerely thank everyone for the patience we show when we wait for us to handle the vulnerability report. We are also reminding ourselves to take a break and fix the vulnerability, while also savoring the joy of the project's success."
"PEAK" sold another 1 millio
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