2025-07-06 00:11:15|Myriagame |source:minecraft skins
Yesterday, the science fiction adventure game "Multiple Life" by the developer of "Ice Age", "This Is My War" and "Invincible" was discovered by players to clearly use AI to generate content.Today, developer 11 Bit admits that they do use generative AI text and translation, promising to replace relevant AI-generated materials with artificially produced content.
Some players found texts suspected to be generated by AI in the command center of "Multiple Life".One of the text reads: "Of course, here is a modified version that focuses only on scientific and astronomical data, followed by a Captain's log. Obviously someone has forgotten to delete the common lead words of AI when using AI to generate content.
In the English version of the game, this paragraph is all about it.But in other language versions, players have found sentences like "Of course! The following is a text translated into Brazilian Portuguese", further suggesting that 11 Bit Studios uses at least part of the generative AI during the localization process.
However, the Steam page of "Multiple Life" does not indicate that the game contains generative AI content, and Valve has already clearly required that all games using generative AI must be marked.
In response to the controversy, 11 Bit Studios sent a statement to IGN via email and released it simultaneously on major social platforms, explaining the specific situation of AI text and translation.The statement said the text of the captain's log was originally a temporary content for placeholding, but was mistakenly left in the final version.As for localization issues, the studio admitted that there were indeed a small number of cutscenes that adopted AI translation as they approached the end of development, but they have been planning to replace them with professional translation after release.
The following is the full text of the official statement:
We have noticed various allegations about AI-generated content in Multiple Life, so we feel it is necessary to clarify our position and provide more context.AI generation materials are only used as temporary resources "at work" during the development stage, and the scope of use is extremely limited.Our team always regards meaningful artificial narratives as one of the core cornerstones of the game.
During the production process, an art designer used AI-generated text as placeholder content on the background image.This content was never intended to enter the final version.Unfortunately, the text was accidentally retained in the official game due to internal negligence.We have conducted a thorough review of this and confirmed that this is the only case and the relevant resources are currently being updated.
For transparency, we have attached relevant screenshots to show you the specific location of the text in the game.We have no intention of downplaying this, but we also want to make it clear that this has a very limited impact on the overall gaming experience.
In addition, several licensed movies that "Cutman" in the game were watched in social areas only joined in the final stage of development.These videos were produced externally and our team was not involved in the creation, but required additional translation.Due to the extreme time constraints, we failed to contact the long-term translation team, but instead used AI tools to complete the local translation of these videos to ensure that players in all languages can watch them when they are released.We originally planned to update patches through a trusted translation agency as soon as possible after release to maintain the quality of translations consistent with the rest of the game.Currently, this update is in progress.
To help everyone understand the proportion of these contents in the overall game narrative: the total number of words in these external videos is about 10,000 words, while the total number of texts in each language version of the entire game is 3.4 million words, accounting for only 0.3%.Another option at the time was to only provide English subtitles, but we thought it was even less friendly to non-English players.Looking back now, we admit that the decision was wrong at that time.More importantly, no matter what approach we take, we should have taken the initiative to inform the players.
With the continuous development of AI tools, it has brought new challenges and opportunities to game development.We are also actively adapting internal processes to address this reality.But most importantly, we will always adhere to the principle of transparency and disclose how we make games.Thank you for your understanding and support, we will continue to work in this direction.
It is worth mentioning that 11 Bit Studios is not the only gaming company that has caused controversy over the use of generative AI.
Just last week, Frontier Developments, a developer of "Jurassic World: Evolution 3", also received a lot of criticism for using AI to generate character avatars, and ultimately had to make adjustments.
Activision has been in trouble many times due to AI content, including a recent advertisement for the new work of "Guitar Hero" that "doesn't exist at all", and some materials from "Call of Duty: Black Ops 6".
In addition, games such as "Phantom Beast Palu" have been questioned about using AI, but the development team has clarified many times that the game content is completely original and does not use generic AI.
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