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Capcom released a new patch for Monster Hunter: Wilds to fix the problem of compiling pc-side shader

2025-07-06 00:11:19|Myriagame |source:minecraft skins

Capcom released the second free update yesterday, with a size of 5g (19g in high-resolution texture package). The update includes the "two-head" new monsters of the Sea Dragon and Thousand Blade Dragon, as well as the new calendar war king individual of the Boyi Dragon, but it will not be unlocked on July 30. One of the major updates is to fix the problem of pc-side shader compilation.

卡普空发布《怪物猎人:荒野》新补丁 修复pc端着色器编译问题

This update fixes shader compilation failures caused by PC platform that causes excessive CPU load and severe performance problems.Adjust the shader compilation process to the first time the game starts, rather than during the real-time game.Although it takes a certain loading time, players no longer need to improve performance by manually deleting the shader cache file.

But to be honest, I feel that this time I did not solve too many frame drops and lags. The author 4070tis+7500f, with extremely high image quality, still only 50-60 frames at 2k resolution, which is not even stable. Moreover, there are obvious lags in switching maps, which is worse than the previous experience, so what has Capcom updated?