2025-04-29 21:58:42|Myriagame |source:minecraft skins
Games that have not been officially launched have been used to collect feedback through various tests.But the "judgment meeting" is held offline, where veteran players, media editors, and UP hosts torture the game plan face to face and point out the various flaws of the game in person. Have you ever seen such a scene?
At the Tencent Games Conference that just ended recently, the meat pigeon action TPS game "Matrix: Zero Day Crisis" was not only officially unveiled, but also released the live record of a "game review meeting", focusing on a "real".If you want to ask how true it is, you just need to look at these sharp players who make the planner sweat and sweat on the spot and you will know-
The guest group transformed into the "big devil" and cruelly tortured without any mercy
At this special review meeting of "Matrix: Zero Day Crisis", the guests invited to the scene naturally had to try the game.
But what is completely different from the traditional trial session where everyone gathers together to "praise" and has a happy and peaceful atmosphere, the guests who came to the review meeting of "Matrix: Zero Day Crisis" began to complain in the actual experience.
Sharp comments such as "some maps are a bit boring", "bad balance", and "trouble development in the early stage" that are enough to make the planners sweat profusely continue to spread, making the planners who were hiding behind the scenes and "observing in secret" ashamed.
I can only say that the event of "Matrix: Zero Day Crisis" is really just playing offline reality.
In fact, no game is absolutely perfect since its birth. Players never expect to play flawless games. They just hope that a game can continue to improve its own shortcomings while having some exciting highlights.
The guests who have participated in the previous small-scale trial test said that "Matrix: Zero Day Crisis" is quite "persuading" and the various feedbacks they submitted before have been able to see corresponding adjustments and changes in this trial at the review meeting.
The torture has been increased again, directly pointing to the core of the gameplay
After the trial, the review meeting entered the planning and confrontation process with a stronger gunpowder smell.Several guests directly asked the three planners on the spot, and some complaints and questions pointed directly at the core of the game content design of "Matrix: Zero Day Crisis".
For example, a guest bluntly pointed out that judging from the version he experienced, the levels in the game are relatively monotonous, the number of maps is insufficient, and the level design in a single map is relatively boring and boring.
In this regard, the tortured plan gave a sincere explanation: the reason why there is such an experience at this stage is to a certain extent because the current game is not "complete". The existing levels are more to verify the basic mode of the game and verify the various Build systems of players under the meat pigeon gameplay system. In the subsequent official versions, such as Endless Mode, similar to the survivor gameplay, or similar to the BOSS battle, will be added to enrich the existing gameplay content and level presentation form.
After the planner's clear explanation, the players who were still strict also half-jokingly said that "started drawing cakes" and temporarily "take the cakes".
For example, in view of the most "unpleasant" points in the game's current experience, some guests pointed out that the acquisition of secret treasures (buffer effects randomly obtained in the game) in the game is unstable, especially the "lone wolf" players who fight individually will find it difficult to build their own builds in the game, thereby affecting the game experience.
The planner gave a complete and professional explanation of this from the perspective of game design, and promised that the panel values and set attributes of the secret treasure will be optimized in the future, thereby significantly enhancing the effect of the player's Build after forming.The guests also expressed their sincere attitude of not avoiding the problem of planning and making the commitment to optimization.
In the subsequent replies to netizens' questions, the planners clearly expressed that they welcome players to provide feedback through various channels such as community questionnaires, in-game questionnaires, official player groups, etc., and as a project group known for "listening and persuasion", the "Matrix: Zero-Day Crisis" team will respond to player feedback one by one and implement targeted adjustments.
The sincere attitude of the project team even made the guests who were more and more attentive to the scene worry that the team was "too listening to advice" would be counterproductive, and in turn advised the planner to "don't just listen to advice."
When the event came to an end, the three plans who had been tortured and sweaty had not forgotten to reveal some update plans that the game will launch next - for player feedback and project team's own discovery, all kinds of known bugs must be fixed; secondly, in response to players' more needs for gameplay, the game will add various special gameplay such as endless mode, tower climbing mode, survivor mode, BOSS crusade mode, etc. while launching the season.In addition, new characters and new weapons will continue to be added with the update of future versions.
In short, although "Matrix: Zero Day Crisis" has not been officially launched yet, judging from this "real" offline review meeting, the "Matrix: Zero Day Crisis" team is absolutely serious about paying attention to player feedback and improving the game based on player needs.
It is said that "Matrix: Zero Day Crisis" will be officially released in 2025.As for the quality of the game's final launch, whether it has been done as the planners promised, let's wait and see!
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