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"Assassin's Creed" fans are tired of open world gameplay and pursue linear battles

2025-04-29 22:16:26|Myriagame |source:minecraft skins

The early Assassin's Creed series quickly became a classic in the minds of players, but the new works in recent years have failed to continue this glory.According to player feedback, the story narrative and character shaping of early games were better, while the new works were obviously inferior in this regard.

《刺客信条》粉丝已厌倦开放世界玩法 追求线性战役

In major forums and social media, Assassin's Creed players generally believe that the main reason for the decline in quality is that the new work adopts a new story structure.Players are tired of the nonlinear plot and hope to return to the linear game experience.Many players agreed in the discussion that the nonlinear plot makes the game experience dull and the repetitive gameplay of the protagonist chasing goals on the map makes the world view and story development seem stagnant.

《刺客信条》粉丝已厌倦开放世界玩法 追求线性战役

Reddit screenshot

Reddit user r/assassincreed posted on the Assassin's Creed sub-section “The new story structure of Assassin's Creed is no longer attractive to me.”

He posted:

"The recent Assassin's Creed game has the same mode every time. The opening? It's really great. The character introduction is wonderful, the call for action is clear and powerful, and I was completely attracted. Then... the second act begins.

Suddenly, you are facing a task board full of goals and tasks, and you can choose the order to complete it at will.The story stagnated.The protagonist has hardly changed for the next 40 to 60 hours, you just repeat the same cycle: searching for clues, contacting people, tracking the target, completing the kill.These quests might be pretty good if they were side quests, but now there are about 10 such independent stories that form the main plot.

Due to the nonlinear design, the protagonist can hardly grow or learn anything meaningful throughout the process.They cannot mention or continue the experience of Mission A in Mission B, because the player may not have completed Mission A yet.So, the protagonist is trapped in a strange "freeze" state, without growth, no relationship development, and no emotional advancement.

The character development is hardly seen in the middle of the game, and the recurring characters almost do not exist.The whole story is broken, making me even forget what the main line of the story is.It was not until the end that the game suddenly remembered that it had a main plot, and hurriedly threw out a dramatic turn or grand ending.

The early Assassin's Creed game brought me my favorite stories in the game.I still remember the conversations, characters and moments more than ten years ago.And I really can't remember a meaningful line from these modern new works.”

《刺客信条》粉丝已厌倦开放世界玩法 追求线性战役

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This is in stark contrast to the early Assassin's Creed game.Early works have memorable characters and linear stories, promoting the in-depth development of worldview and character relationships through natural narratives.

The consequences of this new story structure are particularly evident in Assassin's Creed: Shadow.The first act of the game sets a good start for the story through solid character introductions and strong call for action, but after entering the second act, the nonlinear gameplay is fully unfolded, and the story quality immediately declines.As a result, only 2.6% of Steam players and 5.9% of PS5 players completed the second act, and most of the other players abandoned the game halfway.

《刺客信条》粉丝已厌倦开放世界玩法 追求线性战役