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Creative Director of "Soul of Sheep Hoof Mountain" reveals the nonlinear plot and new gameplay details

2025-04-29 22:00:20|Myriagame |source:minecraft skins

In a recent interview, Nate Fox, co-creative director of "Soul of Sheep Hoof Mountain", and Jason Cornell, revealed the details of the new gameplay, including nonlinear plot design.Since the first trailer was released in 2024, developer Sucker Punch has been tight-lipped about the news about this new work, but with the official release date, more information has gradually surfaced.

《羊蹄山之魂》创意总监揭秘非线性剧情与新玩法细节

As players are eager to get new news, Sucker Punch seems to have entered a new stage of development.The game is confirmed to be released in October, and more details begin to emerge: players will gain insight into the background of the protagonist "Atsu" and its revenge goals, and the studio has also introduced a nonlinear plot in this series for the first time - players can freely choose the order to attack the "Six Clans of the Gods" and use new melee weapons such as the Lock Scythe.In addition, the map scale of this game will be the largest in Sucker Punch history.

Similar to when "The Soul of Tsushima" was developed, Fox and Cornell went to Japan for research and consulted experts to ensure accurate presentation of the Ainu culture (covering the modern Hokkaido region).Cornell not only visited the museum and folk art exhibition, but also went deep into the mountains to experience picking wild vegetables.Although the two have served as Tsushima Island tourist ambassadors, this supplementary research on Ainu culture may avoid the controversy caused by Ubisoft's development of Assassin's Creed: Shadow.

《羊蹄山之魂》创意总监揭秘非线性剧情与新玩法细节

Although "Soul of Sheep Hoof Mountain" has been released several months ago, players' enthusiasm has continued to rise.In addition to the stunning real-time screens in the release date trailer, former PlayStation senior Shuhei Yoshida also praised the work: "Sucker Punch's games can always achieve a smooth and stutter-free experience in the early development stage." He revealed that every time he visits the studio, the production team actively seeks feedback on his game feel.

《羊蹄山之魂》创意总监揭秘非线性剧情与新玩法细节