2025-04-29 22:00:38|Myriagame |source:minecraft skins
Today, IGN exclusively brought a new real-time video of the Obsidian RPG/FPS game "Outside World 2". In the video, Obsidian senior combat designer Rob Donovan and chief system designer Kyle Koenig explained in depth the obvious changes in combat in "Outside World 2", from enemy behavior to gun battles, close combat, etc.
video:
The two advanced developers mentioned some new changes in player movement, such as parkour now available in Outer World 2, meaning you can climb to new areas, glide to cover, and even improve your ability to shoot while glide according to your character configuration.
While players will have more choices in how to handle combat encounters, the enemies you face are also designed to try to surprise you and are more difficult to deal with.
One of the key points is that "Outside World 2" cancels the automatic level balance mechanism.Donovan said the enemy will be divided into different "levels" this time.Therefore, in the game's opening area, you will encounter some enemies that are slightly more difficult for beginners, but when you explore more and level up, return to these initial areas, you can easily crush any enemies.
The team also spent a lot of effort to ensure that each combat path was feasible so that players would not feel that they had to adopt a certain way of playing, even if it was against their preferences.However, Donovan later mentioned that the team believes that "Outside World 2" is a "long-range-based" game, and "melee combat is just an auxiliary", so players who want to focus on the melee experience may be a little disappointed.
Donovan and Koenig also mentioned that the team referenced games like Destiny 2 and Call of Duty to improve the gunfight feel of Outer Worlds 2, making sure that even if you don't create a character who is best at shooting, you still feel good with any weapon.
"Outside World 2" will be released later this year, with PC, PS5 and Xbox Series X|S, and more news will be released on June 8.
The battle summary of "Outside World 2" shared by the promoter Klobrille:
Introducing parkour mechanisms that allow climbing, jumping and gliding
The enemy now adopts advanced tactics, including finding cover and using grenades
Obsidian has been committed to making the weapon's experience satisfying from the beginning, and it also incorporates RPG mechanisms to enhance the gunfighting experience based on player statistics and skills.
Encourage various play styles by offering light, medium and heavy armor options
Cancel the level zoom (the enemy has static statistics throughout the game), allowing self-challenging gameplay, players can use improved equipment to go to places they have been to before
Players can use new equipment in battle, such as tactical time expansion and shields
Difficulty setting: From story mode to very difficult
Ranged combat is preferred, but melee options are also available
Video screen:
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