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The number of online users of "inZOI" plummeted by about 94%. Officials share future communication plans

2025-04-29 22:02:05|Myriagame |source:minecraft skins

Krafton's life simulation game "Inzoi" has been losing players since it set a record of Steam's early experience with nearly 90,000 people at the same time at the beginning of this year.As of April 28, the average number of online users of this work has dropped to around 6,000. Although the data is still upstream of similar works, it has shrunk by more than 94% from its peak.Now, Game Director Hyungjun Kim has posted a letter from the developer to share our future communication plans.

《inZOI》在线人数暴降约94% 官方分享未来沟通计划

According to the content of the open letter, the production team will implement three changes: first, publish a list of known issues every month and mark the repair priority; second, carry out live Q&A before major updates; third, the director will regularly write in-depth development logs, and in addition to technical issues, it will also discuss core topics such as design concepts.The move is intended to respond to criticism from players about "information opacity" - the official has only carried out basic maintenance in the past three months since the first hot fix patch was released in February.

Official synchronous disclosure of the annual plan: starting from May 1, cheat codes, dynamic body shape change mechanisms and 200+ new furniture will be launched; four large-scale updates will be planned throughout the year, focusing on optimizing NPC behavior logic and building editing functions, and launching the fifth update in 2026.

《inZOI》在线人数暴降约94% 官方分享未来沟通计划

At present, Inzoi maintains "mixed" evaluation on the Steam platform (Chinese area), and the MOD community has produced various custom content.With the adjustment of communication strategies, it still needs to be observed whether this work can achieve a counterattack.What do you think about this? Do you think this work can shake the Sims' position in this field?