2025-04-29 22:11:32|Myriagame |source:minecraft skins
"Light and Shadow: Expedition Team No. 33" media score was lifted, and the game received 9 points of praise from IGN. There are 45 media reviews on the PS5 version of Metacritic, with an average score of 92 points, which is a must-play work.
IGN Rating: 9 points, amazing
Light and Shadow: Expedition No. 33 does not hide its inspiration, and has gained a place in the palace of great RPG games with its excellent combat system and gripping tragedy stories.
Review summary
Light and Shadow: Expedition No. 33 reminds me of many classic and contemporary RPG games in many ways, and developer Sandfall clearly understands the uniqueness of these games and incorporates these elements into the game.
Its creative turn-based combat system is amazing and keeps me immersed in it all the time, while the impressive visuals bring it all together perfectly.The story sometimes looks a little chaotic or exaggerated, but its portrayal of death, sadness and the little bits of happy times we can find is unreal and touching.
It also does not shy away from the various destructive ways we can deal with loss – all presented through the wonderful performances of the frontline actors, giving the story the true soul.The contrast between its artistic style and traditional RPG design concepts shows a clear creative vision, as if everything has been accurately planned and focused on the most important core elements, making it a truly modern retro masterpiece.
Therefore, "Light and Shadow: Expedition No. 33" stands as strong as its inspiring work, and I hope it can inspire future generations as well.
Other media ratings:
Voxel: 10 points
VG247:10 points
IGN Spain: 10 points
RPG Fan: 9.9 points
GamingTrend: 9.5 points
GameBlast: 9.5 points
PSU: 9.5 points
Stevivor: 9.5 points
Hobby Consolas: 9.2 points
Push Square: 9 points
Game Informer: 9 points
GamesRadar+: 9 points
GamingBolt: 9 points
Jeuxvideo.com: 9 points
Metro GameCentral: 9 points
Eurogamer Poland: 8.5 points
Eurogamer: 8 points
Self-media @GermanStrands shared his personal summary after playing "Light and Shadow: Expedition Team No. 33" for 60 hours:
The main plot is about 30 hours, and the branch content is 30 hours.
There are two graphics modes on PS5
Various options (dynamic blur, film particles, color aberration, etc.)
Play games in performance mode on PS5, stable 60 frames, excellent picture quality
Very fast loading time
Minimalist HUD design
Choose the normal difficulty (feels just right)
Difficulty can be changed at any time
The visual effects and artistic guidance of the game are amazing
Every new location is amazingly beautiful and story-rich
Art is both dreamy and real, breathtaking, and the art director should pay a raise
Dubbing is top-notch, and every character is full of passion and vitality
The dialogue is of high quality, reminiscent of Naughty Dogs
The behavior and communication between characters are very real
Characters are complex and diverse
Contains some dark themes, the overall story is very mature (death/loss, love, swear words, bloody violence)
The story is wonderful and always gripping
The plot has some stunning "holy shit" moments
The game is linear with some open areas and a huge open world
It can be compared to "Final Fantasy 10", but it's very good
Some beautiful fixed perspectives make people feel like they are back to that era
The best open world map, huge area and rich content (hidden area, super boss, shortcuts, backstory, etc.)
Camp anywhere on the map
Camp is your center, changing over time (extra dialogue, new NPCs, side content, listening to music, etc.)
Can improve relationships with various roles
Romantic elements exist
Exploration is very rewarding, and it is also very useful without a small map
Special jump key without falling damage is the highlight
There are many cool collections
The game respects the player's time, does not have long-distance walking, and the checkpoint settings are reasonable
New costumes and weapons look different (including cutscenes)
Cutscenes can be skipped before challenging the boss
The combat system is super fun, combining Persona, Final Fantasy 10 and Dragon Warrior
One-key combat design is amazing, and the smoothness of time is improved
All enemies can be seen before fighting, and the battle is fast
Some boss battles are large in scale and shocking in attacks. Some scenes are comparable to "From Software's boss battle area" (no joke)
Enemies are rich in variety, some creatures are creeping in design
Very diverse construction and rich combination methods
The later BOSS, especially the super BOSS, is very challenging
The music is shocking, every song is a masterpiece
Different combat themes, BOSS themes, hidden BOSS themes, etc. have their own characteristics
Some emotional scenes are particularly touching
The game is very exquisite, but encountered some small bugs (small problems such as the sound disappears, the inability to jump, etc.) The bug is easily fixed through reload (the first day patch may be solved)
Don't like some jump puzzles, but these are optional
Skill management is a bit confusing later in the game (menu design can be improved)
Hope there is a mechanism to quickly kill low-level enemies
There is a new game + mode on the first day (with extra content) very good
The game is developed by about 30 people, with 30 hours of main line and 30 hours of extra content, amazing number of costumes, story-driven, no micro-transactions, the first day's new game + mode, priced at about $50, do you need to say more?
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