2025-11-25 22:27:52|Myriagame |source:minecraft skins
Hello, little yellow chickens~
We have just released the 1.0.4 demo update for Journey to Sin.This update focuses on optimizing the experience, fixing errors, and polishing details, aiming to make each game smoother, clearer, and more strategic.
This version strengthens core mechanisms such as stun, summons and consumables, while improving information recognition through more vivid visual effects and clear status labels.

1.0.4 updated core content:
-Added game speed switching function, players can freely choose the combat speed to speed up the combat rhythm
-More eye-catching and shocking overall status effects
- Added "On the battlefield" label and corrected key unit skill types
- Stronger AI intelligence! Now the AI will use more types of units instead of selecting the same build repeatedly
Gameplay and balance:
-The cost of the summoned unit is +1 after it appears (the same as the cost growth mechanism of ordinary deployed units)
- Strengthen the value of stun field control, its effect is extended to 3 rounds, and skills are disabled during this period.
-We want to emphasize the importance of positioning and timing decisions, so after the update, consumables can only be used on deployed units
At the same time, the effects of consumables are enhanced to enhance their status in the tactical system.

- Orc units have been moved to the black market for recruitment, and the positions of some tavern units have been adjusted to optimize recruitment routes and enhance synergy effects - Reduce the AI's behavior of selecting the same units and structures, making its tactical combinations richer and more varied

-Added "On the battlefield" label to clearly distinguish between deployed skills and permanent skills

-The Goblin King's skill has been modified to the "Battlefield" type so that its description is consistent with the effect we expect.
Interaction and feedback:
- Added a battle speed adjustment button to freely control the game rhythm - Visual upgrade of status effects, making the battle situation clear at a glance - Added an upgrade border mark to clearly distinguish the enhanced status of units/items/sins


-Optimize the display of command points, the starting value is no longer artificially high, the points you see can be used
-Hover prompt box is displayed normally when viewing units and effects
BUG FIXED:
-Corrected many localized text expressions-Fixed the problem of code resetting causing progress to be lost

-Fixed the remaining exception in the prompt box after operating the store/recruitment interface
Thank you commanders for walking with us on the path of sin, strategy and destiny!
Please play the 1.0.4 trial version to experience stronger consumable props and face the unpredictable tactical AI.
We are also preparing to start multiple waves of lottery activities from next week until before the sale. Those who have not followed us yet can click to follow us after seeing it. Don’t miss it~
The official version is coming soon, so stay tuned
May the journey be glorious forever!
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