2025-11-25 22:28:01|Myriagame |source:minecraft skins
"Professional is better than passion, completion is more important than perfection" - what kind of game can make "Black Myth: Wukong" producer Feng Ji write this evaluation? It can make Phil Spencer, the president of Microsoft Xbox, invest more than 11 hours and recommend it by name again at Gamescom? It is also listed as the favorite in 2021 by the former president of Sony Global Studios? These praises all point to the same game - "Shadow Torch City".And now, its new IP work "ZOOPUNK" has officially debuted.

In the early morning of November 21st, the new IP work "ZOOPUNK" of "Shadow City" was first exposed in the world on Xbox Showcase, and domestic and foreign media simultaneously released the first exposure PV.This new game, which is backed by the excellent reputation of its predecessor, Steam "Specially Positive", IGN 8 points, and Famitsu Golden Palace, has achieved a comprehensive upgrade in terms of gameplay and presentation - it has evolved from a side-scrolling action game to a 3D high-speed action game, and the familiar "animal punk" world has returned in a more impactful form.

From horizontal version to 3D, the comprehensive evolution of the "animal punk" world
The first exposure PV kicked off with a wonderful infiltration operation.The rabbit Lao Lei leads the rhinoceros Lao Bai and the chipmunk Cuishan to seize fire from the hippo gang. The film ends with Lao Lei's words "It's time to go back and save Torch City", leaving enough suspense for the subsequent plot.

The most intuitive upgrade of the new game is the change in combat experience brought about by 3D.Rabbit Lao Lei can leap into the air among enemies, spin and whip around to attack targets around him. Rhinocero Lao Bai's chain saw sword can cut in from different angles and continuously sweep the enemies in front. These action designs, which are limited in the horizontal version, are placed in 3D space, both in terms of freedom of movement and impact.

Multi-character cooperative combat is another point worthy of attention.In the PV real-machine demonstration, you can see a battle scene with multiple characters switching. The fighting styles of each character are significantly different. Rabbit Lao Lei's double whip is suitable for flexible roaming and range attacks, Rhino Lao Bai's chain saw sword is mainly for power crushing, and Chipmunk Cuishan is for agile long-range shooting.Judging from the displayed content, this mechanism has already taken a relatively complete prototype.

Judging from the several large scene shots shown, the map design is quite ambitious.There are many large scenes with wide views in the PV, which emphasize the extensibility of exploration space more than the linear process in the horizontal version period, which intuitively improves the richness of levels and the sense of immersion.

The art style has evolved significantly while maintaining the level of the previous game.The military-style details of character clothing, the mechanical texture of vehicles, and the atmosphere of wasteland industrial scenes. These familiar dieselpunk elements have been significantly enhanced in expressiveness after being 3D.Not only is the label of "animal punk" still clear, but the entire world also looks more layered than during the horizontal version.

Oriental charm hidden in details
In addition to the gameplay, the delicate processing of Chinese elements is also worth talking about.In the opening background, you can catch a glimpse of the architectural outline of Pudong, Shanghai. The gang flag is printed with the word "Ba", the gangster equipment is marked with the word "A", and the wall graffiti reads "Grandpa Niu is here"... Many details are scattered everywhere, adding a lot of fireworks to this punk world.

Looking deeper, the shadow of Eastern aesthetics can be seen in every corner of the game.The designs of cold weapons such as the daggers and guns used by the characters can show the oriental background. The cornices of the buildings and the layout of the streets also have the shadow of oriental cities.The loyalty revealed in the narrative makes the story read like a Chinese-style adventure that takes place in a parallel world, making the integration of national style elements quite natural.

The approach of "ZOOPUNK" continues the idea of "Shadow Torch City" - making local culture part of the worldview.From its previous work appearing on CCTV’s annual summary to its new work appearing on Xbox Showcase, Titanium Core has found a delicate balance between cultural expression and internationalization.
At a time when domestic games are accelerating their overseas expansion, works like "ZOOPUNK" that insist on local cultural expression are also using their own methods to make Chinese elements visible to more people on the international stage.From "Shadow Torch City" to "ZOOPUNK", Titanium Core has used actions to interpret the development philosophy of "completion is more important than perfection".As Feng Ji commented on "maturity, rationality and restraint", this may be what domestic games should be like.
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