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Adjust mod logic "Escape from Duck Cove" version 1.2.5 update

2025-11-25 22:29:43|Myriagame |source:minecraft skins

The popular domestic stand-alone search and rescue game "Escape from Duck Cove" was updated to version v1.2.5 yesterday (November 20), which improves stability, player convenience and back-end systems.The auto-save mechanism has been adjusted to reduce lag in the base; the number of archive slots has been increased; multiple item and interface updates have improved ease of use.The mental damage caused by wolves has been reduced, depleted items now appear in the trading interface, and the inventories of some merchants have been expanded.In addition, some targeted fixes address display issues and missing drops, ensuring a smoother overall gaming experience.

调整mod逻辑 《逃离鸭科夫》1.2.5版本更新

This update also brings important improvements for mod creators and players.The mod load order system is now more reliable, save data keeps track of enabled mods, and displays warnings in case of configuration mismatches.Enhanced mod recovery logic helps prevent item loss, while a new ItemBuilder API simplifies the creation of custom prefabs.Further adjustments to the initialization and parsing systems reinforce the game's commitment to mod support as the community continues to grow.

调整mod逻辑 《逃离鸭科夫》1.2.5版本更新

Full changelog

Update:

The auto-save strategy has been adjusted to prevent frequent lags in the base.

Adjusted the spiritual damage tolerance coefficient of all wolves to 0.1.

The number of archive locations has been increased to 6.

Items whose inventory has been exhausted will also be displayed in transactions.

Pots are now equippable.

The inventory limit of Jlab first-level certificates sold by Xiao Ming has been increased to 3.

Removed some empty groups in addressable.

Fix:

Fixed Loudon's dog not dropping his mask.

Fixed the issue where the ammunition load of firearms was not displayed in the item details interface.

MOD related:

The logic of MOD loading has been improved, and other MODs can continue to be loaded when the type loading fails.

In the case of manual sorting information, newly added MODs will be sorted later.

When loading a non-existent item ID, the item will no longer be skipped, but the item will be restored according to the archive data as much as possible.(Hopefully this change can prevent the loss of MOD items.)

The archive will record the currently activated MOD.When clicking "Continue Game" on the main menu, if the currently launched MOD does not match the MOD recorded in the archive, a warning will be displayed.

Added ItemBuilder: an API that facilitates the creation of custom items, which can be used to create "Prefab" of custom items.

In order to cooperate with ItemBuilder, the initialization logic of items and some of its components has been changed.

The ini parsing logic of MOD has been improved, and the problem of inability to parse due to "=" in the value has been fixed.