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Polish studio RPG "Vernyhorn" inspired by "The Witcher"

2025-11-25 22:32:47|Myriagame |source:minecraft skins

A third-person open world role-playing game called "The Vernyhorn" was officially announced recently.According to the development team, this game is deeply influenced by classic RPGs such as "Baldur's Gate" and "The Witcher", and aims to bring players a profound story that can be recalled long after the game is over.

Steam store page: "The Vernyhorn"

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

Official trailer:

"The Vernyhorn" was created by a small team. Its development philosophy is not to pursue the vast scale of the world, but to focus on story depth, atmosphere creation and emotional impact.The game promises atmospheric locations, thought-provoking dialogue, and a unique dose of humor and irony.The team stated that it will invite supporters to participate in testing in the early stages of development and work with the community to improve the project.

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

The game's plot revolves around an ordinary man haunted by his past, who is forced to survive in a cruel world of superstition and darkness.This is not a story of heroic salvation, but a journey to face the inner weakness and cruel reality.The player's choices will have far-reaching consequences, and a mysterious "inner voice" will continually speak to the protagonist, questioning his decisions and challenging his beliefs.

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

The combat system of "The Vernyhorn" emphasizes dynamics and realism.To this end, the development team invited world HEMA swordsmanship champion Antoni Olbrychski and "Cyberpunk 2077" motion capture actor Morgan Myśko to perform motion capture, aiming to create a precise and professional combat experience.The game encourages players to do whatever it takes to survive. "Disgraceful" desperate actions such as kicking, headbutting, and strangulation are all part of the battle.In addition, the game also introduces the "preemptive ambush" mechanism inspired by "The Last Samurai", allowing players to attack first in tense situations.

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

The game world is composed of multiple organically connected ecological areas, including forests, swamps, mountains and coasts.The development team has personally traveled to various parts of Poland to scan and reconstruct real locations and collect environmental sound effects, striving to restore the immersive atmosphere.The game screen is based on real-time screen recording of RTX 4070 and runs at 60 frames.

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

The game significantly reduces interface guidance, with no glowing arrows or quest markers, encouraging players to interact with the world through observation and understanding.At the same time, the survival mechanism is also an important part of the game. Players need to choose appropriate clothing according to the environment, carry enough supplies, and plan routes carefully to deal with natural challenges such as cold and hunger.

"The Vernyhorn" has not yet announced a specific release date.

Video screenshot:

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》

波兰工作室RPG《Vernyhorn》 灵感来自《巫师》