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"Battlefield 6" 1.1.2.0 update is online, adding new Eastern Woods map

2025-11-25 22:38:59|Myriagame |source:minecraft skins

"Battlefield 6" version 1.2.2.0 update is now available on PC, PS5, and Xbox Series X|S platforms, bringing new content and more than 160 fixes, including restoring the assistive aim function to the beta version that is widely loved by players.

《战地6》1.1.2.0更新上线 加入全新东方木林地图

This update marks the start of the second phase of the game's first season and introduces the new Eastern Woods map, which is themed around Southern California and has variations available across all official modes.

When the new map is launched, new weapons will be launched - the DB-12 shotgun and the M357 characteristic pistol - and support a new feature called "combat pickup".This feature will provide players with powerful weapons in specific combat scenarios that have limited ammunition but full firepower.

In addition to introducing new content, Battlefield 6's latest update also makes major adjustments to the aim-assisted feature, resetting it to the settings it had during the open beta.The changes to this feature in the official version have caused huge controversy, so this return to public beta status will undoubtedly make many players happy.

Adjustments to the aiming assist function are just one of more than 160 changes in the latest update of "Battlefield 6". Other changes include optimizing the input delay and joystick response of the controller, adjusting weapon accuracy, optimizing some props, fixing vehicles, maps and modes, etc.

《战地6》1.1.2.0更新上线 加入全新东方木林地图

Chinese update log

This update has greatly optimized soldier operation feedback, aiming consistency, operation performance, and overall game stability.We're also adding a new limited-time mode, retuning aim assist behavior, and fixing numerous weapon, equipment, and vehicle issues based on community feedback.

New Content: California Resistance

New map: Eastern Woods.A map designed in the style of Southern California.

Multiple variations of this map will be used in all official modes.

In the Conquest mode of this map, players can use vehicles such as tanks, helicopters, and golf carts.

New limited-time mode: Destruction.A themed activity mode focusing on blasting and countermeasures.

New weapons: DB-12 shotgun and M357 Trait secondary weapons.

A new mission type has been added to the Proving Grounds mode: "Ride".This mission will provide multiple vehicles for players to capture and engage with each other.Players receive extra points when defeating enemies inside the vehicle.

New feature: Weapons picked up on the battlefield.These high-power weapons will appear in some modes, allowing players to gain a firepower advantage that can turn the tide of the battle in a short period of time.

Portal updates:

Sandbox map.This option allows Portal experience creators to start on flatter terrain and create more imaginative content.

Golf carts are now available for custom experience builds.

Battle Pass: California Resistance’s limited-time bonus track is officially here.

New under-barrel accessory: slim choke, unlockable through challenges

1.1.2.0 Main update content

Aim assist has been reset to the tuning it was in public beta, restoring a consistent infantry lock-on experience across all input devices.

Improved controller input lag and joystick feedback to make aiming smoother and soldiers moving more responsively.

Weapon accuracy and spread adjustments: Correct the unexpected spread growth rate, improve the accuracy of non-reconnaissance sniper rifles, and comprehensively reduce the spread value of all weapon types.

Improved clarity of challenges and progress requirements, making conditions easier to understand and track.

Significantly optimized for deployable equipment, including the LWCMS portable mortar, LTLM II laser designator and supply container system.

Lindenberg has joined Portal, expanding the content components available for community custom experiences.

improvement project

Aim assist

As the game neared launch, we revisited the aim assist tuning based on internal testing and the full range of map and combat distances.Our goal at that time was to make aim assist more effective beyond mid-range, which was one of our focuses during Battlefield labs and public testing.

After the game was officially launched, we added long-distance aiming deceleration, but after it was actually launched, we found that this made high-magnification aiming unsmooth and difficult to control.

After reviewing player feedback and game data, we're returning Aim Assist to its settings from the public beta and Battlefield Labs days.This setting will become the new default, but players can still adjust it to their preference in the options.

This change will make the deceleration consistent across all distances, which will help improve muscle memory and make the feel more stable and reliable in future seasons.

Update project

Players:

Aim Assist: Completely reset to public test settings, and related options are also restored to default values to ensure consistency.

Fixed an issue where the "Vehicle Joystick Acceleration Preset" would affect the availability of left and right aim acceleration options for infantry.

Fixed an issue where left and right aim acceleration was incorrectly set to 50% instead of 70% when joystick acceleration was preset to "Standard".

Fixed an issue where the default joystick acceleration and left and right aim acceleration options were missing infantry/vehicle labels.

Fixed an issue where the first 10% of movement input would be ignored in the joystick dead zone when playing on PC with a PS5 controller.

Fixed an issue where the player's movement (left joystick) needs to exceed 30% of the dead zone before starting to take action.

Fixed abnormal joystick aiming input behavior.

Added a short "sprint restart" animation after landing from a low place.

Added death animations for sliding and tactical diving states.Fixed an issue where players would get stuck in the diving loop animation when entering shallow water.

Fixed an issue where players could not climb out of the water to land in some areas.

Fixed the issue where players could not execute executions on enemy soldiers when they were executing executions on friendly troops.

Fixed an issue where the dragged player was heading in the wrong direction when turning quickly.

Fixed an issue where holding a grenade while jumping, sliding, or diving would freeze first-person action.

Fixed an issue where switching weapons during a drag rescue would break the rescuer's first-person view.

Fixed an issue where the Assault Trooper's Extra Grenade ability was not providing two grenades upon respawn.

Fixed an issue where crouching before climbing would cause the weapon to disappear.

Fixed the issue of abnormal bouncing when landing on the edge of an object.

Fixed an issue where player death on a ladder, while jumping, near an edge, or while sitting in a vehicle seat would cause physical abnormalities on the puppet.

Fixed an issue where the screen would go through the screen when a player falls from a height in a prone position.

Fixed the mold-piercing issue when starting towed rescue.

Fixed an issue where the first-person camera could pass through objects when the player dies.

Fixed an issue where the Raid Mode feature "Mission Focus" would incorrectly apply icons and speed bonuses to all teammates.

Fixed the problem of incorrect aiming angle when lying down on a slope.

Fixed an issue where high field of view (FOV) settings would cause the position of the executed person to be misaligned.

Fixed an issue where the aiming direction rotation of first-person and third-person characters was inconsistent.

Fixed an issue where weapon shadows were in the wrong position when climbing or swimming.

Fixed the issue of missing pickup prompts when prone.

Fixed an issue with missing splash effects when swimming.

Fixed an issue where third-person character animation gets stuck when switching back to the player's perspective.

Fixed an issue that caused teleportation or invisibility when entering a vehicle while climbing over.

Fixed an issue with inconsistent third-person orientation of characters when setting up weapons or devices.

Optimized first- and third-person tactical diving animations.

Optimized LTLM II’s sprint animation in first person.

Optimize the detection and judgment of climbing over debris.

Increased the double-click trigger time of Danger Marker from 0.2 seconds to 0.333 seconds.

Updated first-person animation pacing when going up and down stairs.

Fixed an issue where hit determination may fail when a player engages in a gunfight immediately after getting off the vehicle.

Vehicle:

Fixed an issue where the camera would reset incorrectly after entering the GDF-009 fixed anti-aircraft gun.

Fixed an issue with the machine gunner weapon's mold penetration on the seat of the Infantry Fighting Vehicle (IFV).

Fixed an issue where the M1A2 SEPV3 main battle tank turret wreckage would play a faint metal impact sound.

Fixed multiple issues where the IFV's lock-on guided missiles caused more than expected damage to main battle tanks, IFVs and anti-aircraft vehicles.

Fixed the issue of inconsistent special effects of the main weapon projectile of the main battle tank.

Fixed an issue where the character would instantly turn 180 degrees after getting off the vehicle.

Fixed an issue where vehicle resupply points were not given when replenishing ammunition to teammates.

Fixed an issue where the collision volume of the UH-79 helicopter was too large.

Fixed an issue where the passenger and gunner positions of the UH-79 helicopter were misplaced.

Fixed an issue when re-riding an overturned quad bike.

Fixed an issue with attack helicopter gunner’s missiles showing unexpected aim assist.

Fixed the problem of insensitive free view control of the joystick in transport vehicles.

Weapons:

Weapon spread adjustment: The spread value of all weapons has been slightly reduced to reduce its negative impact on the shooting experience.

Fixed multiple mold-piercing issues with offset reflex sights and offset metal rear sights when paired with high-power scopes.

Fixed multiple misalignment issues with under-barreled accessories.

Fixed some issues with the position of the sight and the barrel being offset or mold-piercing.

Fixed some magazine icon, naming or model assignment errors.

Fixed an issue where the SV-98's damage would be reduced when equipped with a 5 mW red laser.

Fixed an issue where shotgun shells disappeared too quickly after being fired.

Fixed the issue where the SU-230 LPVO 4x zoom lens lacks smooth zoom animation and sound prompts when aiming.

Fixed an issue where the two green lasers of DRS-IAR displayed the same hipfire bonus.

Fixed an issue where impact sparks did not meet photosensitive safety standards.

Fixed an issue where the Mini Scout would go through the player's head when aiming in third person.

Fixed animation and pose issues with PSR and other rifles when viewed or moved at extreme angles.

Increased weighting on long-range performance in automatic weapon balance, benefiting the PW7A2 and KV9, with minor adjustments to other weapons as well.

Reduced recoil and bullet dispersion of LMR27, M39 and SVDM to improve long-range stability.

Equipped with:

Allows friendly forces to cause damage and detonate some friendly combat equipment.

Fixed an issue where the UI showed available but class abilities could not be activated.

Fixed an issue where dynamic sensors would automatically deploy after the Scout was replaced with combat readiness.

Fixed an issue where the M320A1 grenade launcher ground model was abnormal.

Fixed an issue where C-4 was difficult to pick up interactively at the edge of the screen.

Fixed an issue where players would experience mold penetration when launching the UAV remote control when using weapons such as rifles.

Fixed an issue with mold penetration when holding CSS supplies.

Fixed line of sight requirement for CSS supplies causing unnecessary blocking.

Fixed an issue where deployable bunkers would persist after a vehicle was destroyed.Fixed an issue where the "small dot prompt" of CSS replenishment would disappear during replenishment.

Fixed an issue where the M4A1 SLAM and C-4 deployment sound effects would play repeatedly.

Fixed X95 BRE breach launcher projectiles not attaching correctly.

Fixed an issue where the defibrillator's hit determination was inconsistent after adjusting its range.

Fixed the interaction logic problem between supply bags and assault ladders.

Fixed LTLM II tripod collision with soldiers.

Fixed an issue where M15 anti-vehicle mines would detonate prematurely on aircraft wreckage.

Fixed close range placement bug for M15 anti-vehicle mines.

Fixed issue with thrown C-4 missing pickup prompt.

Fixed an issue where MP-APS smoke transmission failed between friendly forces.

Fixed vibration and feedback anomalies in multiple combat units, including the LWCMS portable mortar and CSB IV bomb disposal robot.

Fixed an issue where GPDIS caused placement preview interference.

Fixed the physical anomaly problem of the XFGM-6D reconnaissance drone propelling the vehicle.

Maps and Modes:

A new limited-time event mode "Destruction" has been added.

A new map "Eastern Woods" has been added.

Fixed an issue where deploying beacons in Team Deathmatch, Squad Deathmatch, Rush, and King of the Hill modes would cause a black screen to respawn.

Fixed the issue of incomplete or incorrect round result data when joining midway.

Fixed matchmaking logic to prevent players from joining a game that is nearing its end.

Fixed multiple reset exceptions in the hit point and destruction modes after changing sides.

Fixed an issue where characters would be unable to move after being deployed at the beginning of a round.

Fixed an issue where the system would accidentally kick with AFK when watching a match in "Strike Point" mode.

Reduced transparency of overly dense ambient smoke on multiple maps.

Interface and heads-up display:

Added a new prompt text that will be displayed when changing poses when there is insufficient space.

In modes with downed and dying situations (e.g. Strike Point, Zone Clash), downed players will now appear in the kill record.

The top UI of the "Strike Point" mode has been added to display more detailed numbers of survivors, downed, and dead.

Fixed the issue where the commando training route icon was incorrectly displayed.

Fixed an issue where the colors of teammates' health bars were incorrectly used.

Fixed multiple missing prompts and UI display issues in single-player mode tutorials and mission briefings.

Fixed XP tracker missing icon when using Tier 3 Battlefield upgrades.

When downed and bleeding to death (damage caused by the player), the kill confirmation indicator will now be displayed correctly in modes that support downed crawling (e.g. hit point, restricted area conflict).

UI optimization and alignment corrections for multiple game modes.

Non-squad teammates will now display the "Thanks!" subtitle after being rescued.

Settings:

A new setting has been added to allow players to automatically enter sprinting when pushing the joystick all the way.

A new key binding is added to instantly switch to a knife without having to press and hold the switch key.This key binding cannot perform environmental executions, but executions can still be performed normally when the knife is equipped.

Single player mode:

Fixed issues that caused excessive light flickering or unexpected visual effects in multiple places.

Fixed an issue where AI squads were unable to respond to rescue orders or other commands, improving squad functionality and responsiveness.

Fixed the problem of the grenade function disappearing and the shadow rendering of the underground scene being incorrect in the "Moving Mountains and Peaks" mission.

Fixed multiple issues where sound effects or voices would not play properly during gameplay or cutscenes.

Fixed multiple issues where subtitles were out of sync with audio and video.

Fixed multiple shadow damage and LOD abnormality issues under low image quality settings.

Fixed the problem of objects passing through the model or teleporting during the car chase section in the "Move Mountains and Peaks" mission.

Fixed an issue that could cause stuttering or image desynchronization under certain display adapter settings (NVIDIA and AMD).

Fixed an issue that could cause infinite reads during task switching, archiving, or reading phases.

Fixed shader stall issue in prologue mission "Loyalty Lives".

Fixed the issue in the "Move Mountains and Peaks" mission where tanks did not attack the HQ according to the plot.

Fixed an issue in story mode where team invitations were not available in the loading screen.

Sound effects:

Added a new special sound effect for Double Ping; and adjusted the sound effect levels of single marks and danger marks.

Added soldier movement and shooting sound effects, and fixed multiple physical sound effects issues.

Added turret rotation sound for the Predator RWS weapon.

Fixed door sound effect playback issue.

Fixed the sound effects of swimming, obstacles, and platform footsteps.

Fixed the issue where the character voice was not updated after switching soldiers.

Fixed multiple environmental sound issues (such as food trucks) and incorrect debris impact sounds.

Fixed missing first-person gasping sound when being rescued.

Fixed missing third person voiceover when deploying explosives.

Fixed missing LP voice issue.

Fixed the issue of missing marker sound effects when spectating a match.

Fixed the issue of missing reload sound effect when there is 1 bullet left.

Fixed the issue of missing voice prompts for supply interactions and rescue requests.

Fixed multiple commander voice issues.

Fixed an issue where the "Menu Music" setting failed to mute music.

Fixed the Predator RWS weapon seat change and turret reload sound effects.

Fixed an issue where the underwater breathing voice and swimming sound effects were inconsistent.Optimize the music transition of the front-end and loading screen.

Battle Pass sound effects have been synced with animations.

Adjust lighting fixture sound settings.

Updated enemy voice logic and adjusted reload voice mix.

Updated Portal's music tension system.

Portal:

Added new music control script functions: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().

Fixed RayCast() in ModBuilder, now correctly detecting terrain and environment objects.

Hardware:

Fixed an issue where NVIDIA graphics adapters would get stuck at 300 frames per second.

restricted area conflict

Vehicle:

Fixed an issue where golf carts would trigger the PTKM-1R device in Proving Grounds mode.

Fixed an issue where the Gunner model would persist after the RBI was destroyed.

Interface and heads-up display:

Added level display information in the training path on the career details page.

Fixed the issue where the player model and UI disappear when entering the front room after matching.

Fixed an issue where the M417 A2 would not be displayed on kill cards and kill records.

Sound effects:

Fixed an issue where teammate death sound effects would also be triggered when non-teammates die.

《战地6》1.1.2.0更新上线 加入全新东方木林地图

《战地6》1.1.2.0更新上线 加入全新东方木林地图

《战地6》1.1.2.0更新上线 加入全新东方木林地图

《战地6》1.1.2.0更新上线 加入全新东方木林地图

《战地6》1.1.2.0更新上线 加入全新东方木林地图